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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Hemi DarkStar
The Scope Gallente Federation
33
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Posted - 2013.12.06 10:18:00 -
[1] - Quote
Highly unlikely they will make the same mistake twice. WiS needs a place in EVE, even if it's only a very small part of the game. Yes it's about spaceships, pew pew and all that BS, but for some it's also about the lore and immersion of EVE. And the worse thing is...CQ teases us constantly with "what could have been".
"Then just look at the hangar when you dock."
Not the same, never will be.
EVE radiates something other games fail to grasp. It's design and massive lore demand more then just spaceship fights. Hence the 2 other products of CCP. A WiS expansion that is properly implemented without damaging the economy or the precious internet spaceships would benefit the game allot, and finally attract new some new players to EVE.
Start small, ease into the process. Use lube, as some of the fanboys still are a bit butthurt from the last time. 
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Hemi DarkStar
The Scope Gallente Federation
39
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Posted - 2013.12.06 14:45:00 -
[2] - Quote
Bel Tika wrote:i really do hate it when i accidentally press the captains quarters tbh
Same goes for me pressing the hangar button.
Quote:WiS types are delusional.
No we hold on to the subject because CCP is doing the same. There is no definitive NO WiS, and here in lies the problem and why some of us keep bringing it up. Oh and the fact that ALLOT of people want to see it happen of course.  |

Hemi DarkStar
The Scope Gallente Federation
43
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Posted - 2013.12.06 19:21:00 -
[3] - Quote
SurrenderMonkey wrote:I'm just looking at the Rubicon patch notes here and honestly, I can't find a single thing on it that I would have been willing to sacrifice for more space-barbie features.
Tell me how does that Rubicon promotion page look like again? Yunno...the one with those 2 giant SPACE BARBIES starring at you..
 
lol |

Hemi DarkStar
The Scope Gallente Federation
46
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Posted - 2013.12.06 19:30:00 -
[4] - Quote
It's also slightly CCP fault for creating these great trailers that boost expectations. It's like you ordered Adobe Ultimate Edition and you get MS Excel instead...
Rubicon is really taking the sht with new buyers, as it's plugging these big images of the avatars in their promotional activities. If this game is so much about spaceships, why promote these at all? |

Hemi DarkStar
The Scope Gallente Federation
49
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Posted - 2013.12.06 19:58:00 -
[5] - Quote
Lukas Rox wrote:Dasola wrote:Problem with walk in stations is its just technology demo. Its hay look how cool we can make this thing look like... its nowhere near ready for actual use in way CCP claimed we would be able to walk around...
Personally i don't care if that door remains for ever welded shut, this game has tons of other things that need fixing badly. For example: have you ever try ed to run Invention jobs in professional level, its click fest mess... You can even pick up 10 bpc and say invent all these...
Let the walk in station be in grave it deserves, fix rest of the game... Agreed! Heavy duty industry requires UI improvements. I keep bugging CCP Karkur about it ;-) while she didn't promise anything, she's confirmed there is more and more ppl complaining about old S&I UI
no no no...this game is about internet spaceships. We won't have any of this talk in here ok? I'm a very intolerant person that wants you to shut your trap right now...
Oh wait...thats not me! MOAR INDUSTRY UPDATES!!!
and WiS too! lol |

Hemi DarkStar
The Scope Gallente Federation
62
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Posted - 2013.12.08 09:04:00 -
[6] - Quote
GreenSeed wrote:people thinking the whole "summer of rage" was because of Incarna and WiS should remain quiet when people are discussing things they know nothing about... the real reason entire corps hit the unsub button was the "golden ammo" pseudo leak.
as soon as that hit locals and alliance chats everywhere, no one threatened to unsub, they just did it. and it was that lack of warning and "omg im going to unsub" threads that sent CCP into panic mode, this wasn't a bunch of 13year olds threatening to unsub if they didn't get what they wanted, this was people that already said "**** it, im out", no farewell threads, no stuff giveaways, nothing, just a corp mail saying "sorry guys, im going back to minesweeper and solitaire".
the idea of killing the sandbox and introducing Aur for Standing, Aur for better ammo, and several other things along the same lines was the end of it for a lot of people.
it wasn't Wis, it was the Aur store. mainly the fact that they were breaking the promise of "only cosmetical items".
so no, Wis was just another niche feature that 60% of eve didn't care for, but the other 40% loved. just like when they finnaly get to do the fabled SoV revamp... guess what, most people live on high, whs or low... they don't care for SoV. still, everyone agrees that its necessary and would be nice to have, dynamic Sov means more Pew Pew, more Pew Pew, more life in the sandbox.
this is eve, we are used to having features that target some obscure section of the player base, and we are fine with it because we are not wowtards, we understand that in this game its all connected. and Wis is targeted to a section of the player base that loses ships, holds sov, carebears in high and Rps a pirate in low, they are everywhere, and more of them wouldn't hurt this game in the least bit.
^THIS! Thank you.  |

Hemi DarkStar
The Scope Gallente Federation
63
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Posted - 2013.12.08 13:49:00 -
[7] - Quote
Ramona McCandless wrote:Kinvaryn wrote:
From a design and idea standpoint, there is a tremendous amount of content that could be added to greatly improve both the new and veteran player experiences from the CQ/WIS standpoint. Such opportunity should not be passed over.
Like what though? No one has given up one decent suggestion about what would actually be added in terms of real content by WiS Im not having a go, Im seriously asking... Beyond turning the station buttons into places you had to spend time walking to, what extra content would WiS allow?
Go ahead, give us your ideas for WiS. That, or leave this discussion to people that actually love the idea of WiS.
You can ask others to come up with ideas all day, and you will prob bash those ideas too. (that seems to be your approach anyway...) Not very constructive if you ask me... |

Hemi DarkStar
The Scope Gallente Federation
67
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Posted - 2013.12.09 15:34:00 -
[8] - Quote
If were going ALIEN:
How about while you are in CQ, the door suddenly opens and the station alarm goes off.
Something is in the station...
No weapons, you would have to hide with say 3 other players from whatever is in there. Progressing through the station by walking it's corridors, making sure you don't get seen by whatever is out there. Some area's only have 2 hide spaces to use, so you will be forced find them asap before the other players do. If you don't find it in time, you die and respawn in your CQ and try again from start or just wait until the others get to the end-goal. End goal is to turn off the alarm and blow the creature out of the airlock lol. You get a fancy implant as a thank you from the station manager.
Maybe get a penalty for dieing, or at the start you can choose not to participate and close your CQ door again.
meh...maybe not for EVE lol. |

Hemi DarkStar
The Scope Gallente Federation
67
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Posted - 2013.12.09 15:40:00 -
[9] - Quote
Maybe a deranged jump-clone instead of bugs, whehehe.  |

Hemi DarkStar
The Scope Gallente Federation
67
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Posted - 2013.12.09 15:50:00 -
[10] - Quote
Yeah, I was going on the fact that suddenly that door opens. I know it would scare the sht out of me lol.
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Hemi DarkStar
The Scope Gallente Federation
67
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Posted - 2013.12.09 16:39:00 -
[11] - Quote
Davon Mandra'thin wrote:Garric Blackk wrote: When the Devs and the community decide that the game is balanced. Don't get me wrong, I would like to see more "stuff to do" inside a station but right now there are more important things to focus on.
I would love to see the Dev's work on Null Sec and/or work on some of the things implemented from Rubicon.
I think his point is that the community will never think that the game is balanced. It's been 2 years since Incarna and people are already moaning about things that were balanced since then. 2 years, and they haven't covered half of the things that people have been asking for, like Sov, or POSes, or T3s. or Off-Grid-Boosters. Once those are balanced people will be moaning harder about the things that have already been updated/balanced as well as moaning about the stuff that will have been done since then. Eve will never be balanced. It's a noble effort and I think has been fantastic so far, but that is a reality people will have to deal with. It will never be perfect. Aside from that. CCP are working on 4 other projects aside from Eve, which are not pulling in an income. If they hadn't of done that (something most huge games companies would scoff at attempting), then we could have the balancing effort we are seeing now AND development of Avatar content.
I think that count's for all MMO's tbh. No MMO is ever "balanced". Hence the spark of interest in WiS after a long time of dormancy imo. The balance issues that currently exist can be tweaked along the way easy. Might as well add some new content that doesn't require balance in the form of WiS, while doing the tweaks people scream about on these boards. |

Hemi DarkStar
The Scope Gallente Federation
78
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Posted - 2013.12.19 13:36:00 -
[12] - Quote
How about adding these only in stations/systems like Jita and Amarr etc. And go from there? |

Hemi DarkStar
The Scope Gallente Federation
80
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Posted - 2013.12.19 23:03:00 -
[13] - Quote
hahaha. n1
:D |

Hemi DarkStar
Kassa Manufacturing
83
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Posted - 2013.12.26 11:36:00 -
[14] - Quote
http://massively.joystiq.com/2013/12/25/free-for-all-revisiting-eve-onlines-newbie-tutorial/
Quote:"You'll next visit character creation. Several years ago CCP reconfigured the character creation to make it some of the best in the business, but many players became upset that any emphasis was being placed on systems other than on combat or spaceships. There was a perceived uproar (at least from this permanent newbie's perspective) that many EVE Online players thought that creating what is essentially in-game housing for avatars to walk around in was a useless and silly endeavor. There are many players (and I am not exaggerating) who would be happy with a series of spreadsheets to play with so they wouldn't have to mess with silly spaceships. Don't listen to some veteran player with a super-mean looking avatar: There were and still are many, many EVE Online players who would love the ability to socialize and explore outside of their spaceships. I am one of those people."
Quote:"When we look at it from the brand-newbie's perspective, the character creation and in-station time is essential. It gives the game some life, something that is often missing from the game. You can always find plenty of life within the chat box, but either you understand the appeal of social environments or you don't. It's a real shame that a new player walks up to the exit that will bring him into the social area of a station and it remains locked, even after all of this time."
Good to see this still gets some coverage in the news these days. Yes it's joystiq so who cares... still, nice of them to post something about it. Even though we can't agree on what sort of WiS content should be added, it's good to keep the conversation going. 
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